ESO Trials

All 14 twelve-player trials in The Elder Scrolls Online, their bosses, and the class makeup groups actually run at each one.

All trials14

  • Aetherian Archive

    Craglorn · base game

    A tower in southeastern Craglorn, close to the city of Elinhir, holding knowledge the Mage once guarded. Groups fight upward through its floors, clearing atronachs and a wispmother before reaching the corrupted Mage herself at the top.

    4 bosses · speed run 33 minutes

  • Hel Ra Citadel

    Craglorn · base game

    An old Yokudan fortress in southwestern Craglorn, now held by the Warrior and his Anka-Ra legions after the Serpent turned him. Its hard mode is opted into inside the trial by destroying the statues in the room before the Warrior's chamber.

    3 bosses · speed run 33 minutes

  • Sanctum Ophidia

    Craglorn · base game

    A Nedic temple in northern Craglorn that serves as the stronghold of the Celestial Serpent and his Scaled Court. Hard mode is opted into on veteran by desecrating the Scaled Court's sacred banners.

    4 bosses · speed run 33 minutes

  • Maw of Lorkhaj

    Reaper's March · Thieves Guild

    A Khajiiti temple in Reaper's March, once called the Temple of Seven Riddles and since desecrated by the Dro-m'Athra who occupy it. A small camp sits outside the entrance with merchants, crafting stations and a cooking fire.

    3 bosses · speed run 40 minutes

  • Halls of Fabrication

    Vvardenfell · Morrowind

    Part of Sotha Sil's Clockwork City, reached from Vvardenfell. The Halls are a vast factory that designs, builds and recycles his machines, and the fabricants inside have kept working without him.

    5 bosses · speed run 40 minutes

  • Asylum Sanctorium

    Clockwork City

    A short trial inside the Reactor District of the Brass Fortress, where three saints of the Tribunal Temple are kept after their souls were moved into factotum bodies. How many of the three you fight is your choice.

    3 bosses · speed run 15 minutes

  • Cloudrest

    Summerset

    A city on the mountain of Eton Nir in Summerset and the home of the Welkynar Gryphon Knights. A purple mist now covers it, and the Knights themselves have been turned against the groups sent to contain the corruption.

    4 bosses · speed run 15 minutes

  • Sunspire

    Northern Elsweyr · Elsweyr

    A temple of Alkosh in Northern Elsweyr, overrun by dragons who have taken the places of the gods it was raised to honour. Legend puts this at the spot where Alkosh shouted down Pelinal Whitestrake and left a timewound behind.

    3 bosses · speed run 30 minutes

  • Kyne's Aegis

    Western Skyrim · Greymoor

    An island bastion in the Sea of Ghosts north of Solitude, raised to hold off invasions from the north and later settled as a fishing village. Sea Giants have taken it, and something older is using them.

    3 bosses · speed run 35 minutes

  • Rockgrove

    Blackwood

    An Argonian settlement in southeastern Blackwood, known to those who live there as Krona-Konu. The Sul-Xan have seized it and are working a ritual to pull Daedra out of the Deadlands and into Tamriel.

    3 bosses · speed run 30 minutes

  • A reef off the coast of High Isle that the Dreadsails, a Maormer pirate fleet, use as their main base. The fight runs down through the reef to the Coral Caldera at its base.

    3 bosses · speed run 30 minutes

  • Sanity's Edge

    Telvanni Peninsula · Necrom

    The dreamworld of Warlock Vanton, entered through his wizard tower on the Telvanni Peninsula southwest of Alavelis. What waits inside is shaped by the nightmare trying to break out of it.

    3 bosses · speed run 30 minutes

  • Lucent Citadel

    West Weald · Gold Road

    A ruined stronghold in the wastelands of Fargrave, reached from West Weald. It works differently from other trials: the objective is to carry an unstable relic called the Arcane Knot back to the entrance, past arcane sentries and glass orbs.

    4 bosses · speed run 30 minutes

  • Ossein Cage

    Solstice · 2025 Content Pass

    A Coldharbour prison reached from Solstice, built around the Dolorous Cista, a vessel that turns mortal suffering into magical power. It doubles as one of the vaults Mannimarco used to hide artifacts.

    3 bosses · speed run 45 minutes