
Hel Ra Citadel
Craglorn · base game
Bosses3
A huge air atronach at the first gate of Hel Ra Citadel, summoned once the Anka-Ra waves there are cleared and arriving with a Destroyer and two War-Priests.
After the first boss the group splits in two, and each half takes one of these Anka-Ra commanders. Both have to fall for the trial to continue.
One of the three guardian signs that shield Tamriel from the Celestial Serpent, turned against it before the events of Craglorn. He commands the Anka-Ra holding Hel Ra Citadel.
Most run comp
The exact group makeup most often logged clearing this trial at this difficulty. The lines a subclassed build mixes are not listed.
Tank
Pureclass Sorcerer · Pureclass Templar
Healer
Pureclass Arcanist · Pureclass Warden
DPS
3× Pureclass Arcanist · 2× Pureclass Nightblade · 2× Pureclass Templar · Pureclass Necromancer
This exact makeup was logged 2 times.
Ranked by how often a build is run, from the top 100 boss-DPS parses per boss. U50 data, as of 4 Aug 2026.
Sets from this trial4
Every set that drops here, with all of its bonuses. Perfected and non-perfected versions share one entry.
- (2 items) Adds 657 Critical Chance
- (3 items) Adds 657 Critical Chance
- (4 items) Adds 657 Critical Chance
- (5 items) Adds 986 Critical Chance, When you deal Martial melee damage, your Critical Chance is increased by 298 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
- (2 items) Adds 129 Weapon and Spell Damage
- (3 items) Adds 657 Critical Chance
- (4 items) Adds 129 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you mark the enemy with unstable energies for 10 seconds. If your mark was already active before applying, it instead detonates, dealing 1071 Magic Damage all enemies within 8 meters. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage.
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1206 Maximum Health
- (5 items) Adds 4% Healing Taken, When you take damage while below 25% Health in combat, you heal for 9370 Health and gain 100 Ultimate. This effect can occur once every 1 minute and the heal scales off your Max Health.
- (2 items) Adds 129 Weapon and Spell Damage
- (3 items) Adds 129 Weapon and Spell Damage
- (4 items) Adds 657 Critical Chance
- (5 items) When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you deal an additional 48 Poison Damage and apply the Poisoned status effect to the enemy. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.