
Cloudrest
Summerset
Bosses4
A shadow copy of the Welkynar Knight Galenwe with his gryphon, made by Z'Maja. Optional, but taking them down first makes Z'Maja easier.
Z'Maja's shadow copy of the Welkynar Knight Siroria, who calls her gryphon Silaeda when engaged. Optional, and clearing her weakens Z'Maja.
The shadow of the Welkynar Relequen, fighting with his lightning staff beside a copy of his gryphon Belanaril. Optional, and another way to soften the final fight.
A Sea Sload sorceress of the Abyssal Cabal, waiting in the central chamber of Cloudrest. She holds the Welkynar Gryphon Knights and has turned them into shadows that kept all their skill.
Most run comp
The exact group makeup most often logged clearing this trial at this difficulty. The lines a subclassed build mixes are not listed.
Tank
Pureclass DragonKnight · Pureclass Templar · Pureclass Warden
Healer
Pureclass Arcanist · Pureclass Necromancer
DPS
4× Pureclass Arcanist · Pureclass DragonKnight · Pureclass Nightblade · Subclassed Sorcerer
This exact makeup was logged 4 times.
Ranked by how often a build is run, from the top 100 boss-DPS parses per boss. U50 data, as of 5 Aug 2026.
Sets from this trial4
Every set that drops here, with all of its bonuses. Perfected and non-perfected versions share one entry.
- (2 items) Adds 1206 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 150%. This effect can occur once every 2 seconds.
- (2 items) Adds 129 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1487 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds, reduced to 1 second against players. Harmful winds deal 51 Physical damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
- (2 items) Adds 129 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 129 Weapon and Spell Damage
- (5 items) Adds 200 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.
- (2 items) Adds 129 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 129 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.