Dreadsail Reef

High Isle

A reef off the coast of High Isle that the Dreadsails, a Maormer pirate fleet, use as their main base. The fight runs down through the reef to the Coral Caldera at its base.

Bosses3

  • Maormer twins opening Dreadsail Reef, one orange-scaled and one blue-striped, fought together.

  • A golem grown from coral and lit from inside with blue, of a kind found along the coasts of Y'ffelon and Solstice.

  • The shape Fleet Queen Taleria takes for the last fight of Dreadsail Reef, a coral monstrosity waiting at the bottom of the Coral Caldera.

Most run comp

The exact group makeup most often logged clearing this trial at this difficulty. The lines a subclassed build mixes are not listed.

Tank

Pureclass DragonKnight · Pureclass Sorcerer

Healer

Pureclass Arcanist · Pureclass Warden

DPS

3× Pureclass Sorcerer · Pureclass Arcanist · Pureclass DragonKnight · Pureclass Nightblade · Pureclass Templar · Pureclass Warden

This exact makeup was logged 3 times.

Ranked by how often a build is run, from the top 100 boss-DPS parses per boss. U50 data, as of 4 Aug 2026.

Sets from this trial4

Every set that drops here, with all of its bonuses. Perfected and non-perfected versions share one entry.

  • Coral Riptide

    Trial · Medium

    • (2 items) Adds 657 Critical Chance
    • (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 129 Weapon and Spell Damage
    • (5 items) Increases your Weapon and Spell Damage by up to 600, based on your missing Stamina, reaching the maximum at 50% Stamina. Current bonus: 0 Weapon and Spell Damage.
  • Pearlescent Ward

    Trial · Tank set · Heavy

    • (2 items) Adds 1206 Maximum Health
    • (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 4% Healing Taken
    • (5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Current 180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
  • Pillager's Profit

    Trial · Light

    • (2 items) Adds 4% Healing Done
    • (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 1096 Maximum Magicka
    • (5 items) Casting an Ultimate ability while in combat grants 2% of Ultimate spent as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
  • Whorl of the Depths

    Trial · Light

    • (2 items) Adds 129 Weapon and Spell Damage
    • (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 129 Weapon and Spell Damage
    • (5 items) When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 1016 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 764 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.