
Maw of Lorkhaj
Reaper's March · Thieves Guild
Bosses3
A great Dro-m'Athra barring the way into the Maw of Lorkhaj, and the first boss a group has to put down.
A pair of Dro-m'Athra fought together as the Maw's second boss. Vashai carries a Daedric axe and shield in Dro-m'Athra armour.
The Fang of Lorkhaj, a dro-m'Athra who takes the shape of a huge Grievous Twilight streaked with blue. He comes out after the group confronts Kulan-dro in the High Lunarium, and he closes the trial.
Most run comp
The exact group makeup most often logged clearing this trial at this difficulty. The lines a subclassed build mixes are not listed.
Tank
Pureclass DragonKnight
Healer
Pureclass Arcanist · Pureclass Warden
DPS
2× Pureclass Arcanist · 2× Pureclass Necromancer · 2× Pureclass Nightblade · Pureclass Sorcerer · Pureclass Templar · Subclassed Arcanist
This exact makeup was logged 4 times.
Ranked by how often a build is run, from the top 100 boss-DPS parses per boss. U50 data, as of 4 Aug 2026.
Sets from this trial4
Every set that drops here, with all of its bonuses. Perfected and non-perfected versions share one entry.
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1206 Maximum Health
- (5 items) When you activate a synergy, you create a lunar blessing underneath you for 8 seconds. The blessing grants a stacking damage shield every 2 seconds that absorbs 2737 damage per stack for you and your group members within 8 meters. The damage shield lasts for 4 seconds and refreshes every tick. This effect can occur once every 20 seconds, and stacks up to 6 times.
- (2 items) Adds 1096 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 129 Weapon and Spell Damage
- (5 items) When you activate a synergy while in combat, you gain a shadow blessing that increases your Weapon and Spell Damage by 474 or a lunar blessing that increases your Magicka Recovery by 474 for 20 seconds. You can only have one blessing active at a time.
- (2 items) Adds 657 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 129 Weapon and Spell Damage
- (5 items) When you activate a synergy, you send a shockwave from your position that deals 318 Physical damage and an additional 1590 Physical damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon or Spell Damage.
- (2 items) Adds 129 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 129 Weapon and Spell Damage
- (5 items) When an ally activates a synergy you have created within 10 seconds, they heal themselves for 7704 Health over 15 seconds and gain Minor Force for the duration, increasing their Critical Damage by 10%. This effect scales off the higher of the synergy activator's Max Magicka or Stamina.