Sanity's Edge

Telvanni Peninsula · Necrom

The dreamworld of Warlock Vanton, entered through his wizard tower on the Telvanni Peninsula southwest of Alavelis. What waits inside is shaped by the nightmare trying to break out of it.

Bosses3

  • Leader of the Contramagis Militia and the first boss of Sanity's Edge. Her manifesto traces her hatred of mages back to her daughter Javalla and a wasting disease.

  • A dream-made copy of the Khajiit mage Twelvane, met in the Chimera's Den with the Chimera itself. She looks the part but is a hostile figment rather than the real Wizard Twelvane.

  • A Gloam Knight who runs through the whole of Sanity's Edge as its antagonist, a creature of nightmare working to break out of the Dreamstone that holds her.

Most run comp

The exact group makeup most often logged clearing this trial at this difficulty. The lines a subclassed build mixes are not listed.

Tank

2× Subclassed Warden

Healer

Pureclass Arcanist · Pureclass Warden

DPS

2× Pureclass Arcanist · 2× Pureclass Nightblade · 2× Pureclass Warden · Pureclass DragonKnight · Pureclass Necromancer

This exact makeup was logged 3 times.

Ranked by how often a build is run, from the top 100 boss-DPS parses per boss. U50 data, as of 4 Aug 2026.

Sets from this trial4

Every set that drops here, with all of its bonuses. Perfected and non-perfected versions share one entry.

  • Ansuul's Torment

    Trial · Medium

    • (2 items) Adds 657 Critical Chance
    • (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 1487 Offensive Penetration
    • (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 14% for 30 seconds.
  • Peace and Serenity

    Trial · Light

    • (2 items) Adds 657 Critical Chance
    • (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 129 Weapon and Spell Damage
    • (5 items) While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
  • Test of Resolve

    Trial · Heavy

    • (2 items) Adds 1487 Armor
    • (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 1206 Maximum Health
    • (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
  • Transformative Hope

    Trial · Light

    • (2 items) Adds 4% Healing Done
    • (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 129 Magicka Recovery
    • (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.