
Kyne's Aegis
Western Skyrim · Greymoor
Bosses3
A Sea Giant opening Kyne's Aegis, alongside a tame sea adder and a fire shaman. More shamans keep arriving through portals once the first is dead.
A Sea Giant warrior, and the second boss of Kyne's Aegis.
An ancient Vampire Lord and pirate who took Kyne's Aegis with his Sea Giant allies and settled into the Dragon Cult ruins inland.
Most run comp
The exact group makeup most often logged clearing this trial at this difficulty. The lines a subclassed build mixes are not listed.
Tank
Pureclass DragonKnight · Pureclass Necromancer
Healer
Pureclass Templar · Pureclass Warden
DPS
3× Pureclass Necromancer · 3× Pureclass Nightblade · Pureclass Arcanist · Pureclass Sorcerer
This exact makeup was logged 2 times.
Ranked by how often a build is run, from the top 100 boss-DPS parses per boss. U50 data, as of 4 Aug 2026.
Sets from this trial4
Every set that drops here, with all of its bonuses. Perfected and non-perfected versions share one entry.
- (2 items) Adds 129 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 420 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
- (2 items) Adds 129 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 129 Weapon and Spell Damage
- (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
- (2 items) Adds 1096 Maximum Stamina
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1206 Maximum Health
- (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
- (2 items) Adds 129 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 129 Weapon and Spell Damage
- (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 86, stacking up to 5 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 136 per stack removed. You cannot have both effects active at the same time.