Halls of Fabrication

Vvardenfell · Morrowind

Part of Sotha Sil's Clockwork City, reached from Vvardenfell. The Halls are a vast factory that designs, builds and recycles his machines, and the fabricants inside have kept working without him.

Bosses5

  • Two verminous fabricants opening the Halls of Fabrication. Kept near each other they form a link that makes both stronger.

  • A factotum that steps in once the two Hunter-Killers are down, as the trial's second boss.

  • An oversized Dwarven Spider, and the third boss of the Halls of Fabrication.

  • Three factotums fought as one encounter, the fourth in the Halls of Fabrication.

  • A Dwarven Colossus and the last boss of the Halls. It's really the intelligence that runs reassembly, driving a body for the fight while Divayth Fyr works on the problem underneath.

Most run comp

The exact group makeup most often logged clearing this trial at this difficulty. The lines a subclassed build mixes are not listed.

Tank

Pureclass Warden

Healer

Pureclass Arcanist

DPS

3× Pureclass Necromancer · 2× Pureclass Nightblade · Pureclass Arcanist · Pureclass DragonKnight · Pureclass Sorcerer · Pureclass Templar · Subclassed

This exact makeup was logged 5 times.

Ranked by how often a build is run, from the top 100 boss-DPS parses per boss. U50 data, as of 4 Aug 2026.

Sets from this trial4

Every set that drops here, with all of its bonuses. Perfected and non-perfected versions share one entry.

  • Automated Defense

    Trial · Heavy

    • (2 items) Adds 1206 Maximum Health
    • (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 4% Healing Taken
    • (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
  • Inventor's Guard

    Trial · Light

    • (2 items) Adds 129 Magicka Recovery
    • (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 4% Healing Done
    • (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
  • Master Architect

    Trial · Light

    • (2 items) Adds 1096 Maximum Magicka
    • (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 129 Weapon and Spell Damage
    • (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
  • War Machine

    Trial · Medium

    • (2 items) Adds 1096 Maximum Stamina
    • (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
    • (4 items) Adds 129 Weapon and Spell Damage
    • (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.