
Lucent Citadel
West Weald · Gold Road
Bosses4
A Grievous Twilight and a Fractured Remnant fought together as the first bosses of Lucent Citadel.
A Breton waiting in the last room of the Sunken Ruins, and the second boss of Lucent Citadel.
A Shattered Shard held in the Catalyst Nook, and the third boss of Lucent Citadel.
A Dremora of the Shardborn, in Lucent Citadel to take the Arcane Knot.
Most run comp
The exact group makeup most often logged clearing this trial at this difficulty. The lines a subclassed build mixes are not listed.
Tank
Pureclass Arcanist · Subclassed DragonKnight · Subclassed Templar
Healer
Pureclass Sorcerer · Pureclass Templar
DPS
2× Pureclass Nightblade · 2× Subclassed Templar · Pureclass Arcanist · Pureclass DragonKnight · Subclassed Nightblade
This exact makeup was logged 2 times.
Ranked by how often a build is run, from the top 100 boss-DPS parses per boss. U50 data, as of 4 Aug 2026.
Sets from this trial4
Every set that drops here, with all of its bonuses. Perfected and non-perfected versions share one entry.
- (2 items) Adds 4% Healing Taken
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1206 Maximum Health
- (5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
- (2 items) Adds 657 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 129 Weapon and Spell Damage
- (5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done. Current Bonus: 0 Critical Chance and 0% Critical Damage
- (2 items) Adds 657 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 657 Critical Chance
- (5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1952 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 4 seconds after the crystal is launched.
- (2 items) Adds 1096 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 129 Magicka Recovery
- (5 items) Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.