Wield Soul
World · Soul Magic
Wield Soul
Scribing scripts
This grimoire is scribed from one script per slot. Launch a concentrated blast of soul magic at a target.
Focus
Bleed Damage
Deals 5977 Bleed Damage to an enemy. Beneficial Signature and Affix scripts only apply to you.
Damage Shield
Grants you or an ally a damage shield that absorbs 9511 damage for 6 seconds, scaling off the higher of your Max Health or Magicka and capped at 50% of your Max Health. Beneficial Signature and Affix scripts apply to you or an ally.
Disease Damage
Deals 5977 Disease Damage to an enemy. Beneficial Signature and Affix scripts only apply to you.
Flame Damage
Deals 5977 Flame Damage to an enemy. Beneficial Signature and Affix scripts only apply to you.
Frost Damage
Deals 12065 Frost Damage to an enemy. Beneficial Signature and Affix scripts only apply to you.
Healing
Heals you or an ally for 9420 Health. Beneficial Signature and Affix scripts apply to you or an ally.
Magic Damage
Deals 5977 Magic Damage to an enemy. Beneficial Signature and Affix scripts only apply to you.
Physical Damage
Deals 5977 Physical Damage to an enemy. Beneficial Signature and Affix scripts only apply to you.
Pull
Deals 2988 Magic Damage to an enemy, pulls them to you, and taunts them for 15 seconds if they are not already taunted. Beneficial Signature and Affix scripts only apply to you. This attack cannot be reflected.
Shock Damage
Deals 5977 Shock Damage to an enemy. Beneficial Signature and Affix scripts only apply to you.
Stun
Deals 2988 Magic Damage to an enemy and stuns for 3 seconds. Beneficial Signature and Affix scripts only apply to you.
Signature
Anchorite's Cruelty
Consumes a Soul Gem to deal 1.5% of the enemy's Max Health as Oblivion Damage every 1 second for 5 seconds, up to a maximum of 1500 damage. Deals up to 100% more damage to enemies under 50% Health and can occur once every 5 seconds.
Anchorite's Potency
If in combat, consumes a Soul Gem to generate 4 Ultimate, up to once every 5 seconds.
Class Mastery
Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of your target. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.
Druid's Resurgence
Restores 600 Magicka and 600 Stamina.
Lingering Torment
Deals 5135 Magic Damage over 10 seconds to the enemy.
Sage's Remedy
Heals for 3880 Health over 10 seconds.
Affix
Breach
Afflicts the enemy with Major Breach for 10 seconds, reducing Physical and Spell Resistance by 5948.
Brutality and Sorcery
Grants Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.
Cowardice
Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.
Defile
Afflicts the enemy with Major Defile, which reduces healing received and damage shield strength by 12% for 10 seconds.
Empower
Grants Empower for 10 seconds, increasing the damage of Heavy Attacks against monsters by 150%.
Intellect and Endurance
Grants Major Intellect and Major Endurance, increasing Magicka and Stamina Recovery by 30% for 10 seconds.
Maim
Afflicts the enemy with Major Maim for 10 seconds, reducing damage done by 10%.
Resolve
Grants Major Resolve for 10 seconds, increasing Physical and Spell Resistance by 5948.
Savagery and Prophecy
Grants Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.
Vitality
Grants Major Vitality for 10 seconds, increasing healing received and damage shield strength by 12%.