Soul Burst
World · Soul Magic
Soul Burst
Scribing scripts
This grimoire is scribed from one script per slot. Unleash a powerful burst of soul magic around you.
Focus
Bleed Damage
Deals 8455 Bleed Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Damage Shield
Grants you and your allies a damage shield that absorbs 5376 damage for 6 seconds, scaling off the higher of your Max Health or Magicka and capped at 38% of your Max Health. Beneficial Signature and Affix scripts apply to you or an ally.
Disease Damage
Deals 8455 Disease Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Flame Damage
Deals 8455 Flame Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Frost Damage
Deals 9597 Frost Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Healing
Heals you and your allies for 11096 Health. Beneficial Signature and Affix scripts apply to you and your allies.
Immobilize
Immobilizes enemies for 3 seconds. Beneficial Signature and Affix scripts only apply to you.
Magic Damage
Deals 8455 Magic Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Physical Damage
Deals 8455 Physical Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Pull
After 2 seconds, pull enemies within 8 meters to you. Beneficial Signature and Affix scripts only apply to you.
Shock Damage
Deals 8455 Shock Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Signature
Anchorite's Cruelty
Consumes a Soul Gem to deal 2.8% of the enemy's Max Health as Oblivion Damage every 2 seconds for 10 seconds, up to a maximum of 2800 damage. Deals up to 100% more damage to enemies under 50% Health, and can occur once every 10 seconds.
Anchorite's Potency
If in combat, consumes a Soul Gem to generate 3 Ultimate, up to once every 5 seconds.
Class Mastery
Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of you. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.
Crusader's Defiance
Removes up to 1 negative effect.
Hunter's Snare
Reduces the Movement Speed of enemies by 30% for 6 seconds.
Lingering Torment
Deals 14530 Magic Damage over 20 seconds to enemies.
Sage's Remedy
Heals for 7630 Health over 10 seconds.
Affix
Breach
Afflicts enemies with Minor Breach for 20 seconds, reducing Physical and Spell Resistance by 2974.
Brutality and Sorcery
Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.
Courage
Grants Minor Courage for 20 seconds, increasing Weapon and Spell Damage by 215.
Expedition
Grants Minor Expedition for 20 seconds, increasing Movement Speed by 15%.
Intellect and Endurance
Grants Minor Intellect and Minor Endurance for 20 seconds, increasing Magicka and Stamina Recovery by 15%.
Interrupt
Interrupts enemies that are casting.
Magickasteal
Afflicts enemies with Minor Magickasteal for 20 seconds, restoring 168 Magicka to attackers every 1 second.
Maim
Afflicts enemies with Minor Maim for 20 seconds, reducing damage done by 5%.
Resolve
Grants Minor Resolve for 20 seconds, increasing Physical and Spell Resistance by 2974.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.