Soul Burst

World · Soul Magic

World · Soul Magic

Soul Burst

Scribing scripts

This grimoire is scribed from one script per slot. Unleash a powerful burst of soul magic around you.

Focus

  • Bleed Damage

    Deals 8455 Bleed Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Damage Shield

    Grants you and your allies a damage shield that absorbs 5376 damage for 6 seconds, scaling off the higher of your Max Health or Magicka and capped at 38% of your Max Health. Beneficial Signature and Affix scripts apply to you or an ally.

  • Disease Damage

    Deals 8455 Disease Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Flame Damage

    Deals 8455 Flame Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Frost Damage

    Deals 9597 Frost Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Healing

    Heals you and your allies for 11096 Health. Beneficial Signature and Affix scripts apply to you and your allies.

  • Immobilize

    Immobilizes enemies for 3 seconds. Beneficial Signature and Affix scripts only apply to you.

  • Magic Damage

    Deals 8455 Magic Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Physical Damage

    Deals 8455 Physical Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Pull

    After 2 seconds, pull enemies within 8 meters to you. Beneficial Signature and Affix scripts only apply to you.

  • Shock Damage

    Deals 8455 Shock Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

Signature

  • Anchorite's Cruelty

    Consumes a Soul Gem to deal 2.8% of the enemy's Max Health as Oblivion Damage every 2 seconds for 10 seconds, up to a maximum of 2800 damage. Deals up to 100% more damage to enemies under 50% Health, and can occur once every 10 seconds.

  • Anchorite's Potency

    If in combat, consumes a Soul Gem to generate 3 Ultimate, up to once every 5 seconds.

  • Class Mastery

    Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of you. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.

  • Crusader's Defiance

    Removes up to 1 negative effect.

  • Hunter's Snare

    Reduces the Movement Speed of enemies by 30% for 6 seconds.

  • Lingering Torment

    Deals 14530 Magic Damage over 20 seconds to enemies.

  • Sage's Remedy

    Heals for 7630 Health over 10 seconds.

Affix

  • Breach

    Afflicts enemies with Minor Breach for 20 seconds, reducing Physical and Spell Resistance by 2974.

  • Brutality and Sorcery

    Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.

  • Courage

    Grants Minor Courage for 20 seconds, increasing Weapon and Spell Damage by 215.

  • Expedition

    Grants Minor Expedition for 20 seconds, increasing Movement Speed by 15%.

  • Intellect and Endurance

    Grants Minor Intellect and Minor Endurance for 20 seconds, increasing Magicka and Stamina Recovery by 15%.

  • Interrupt

    Interrupts enemies that are casting.

  • Magickasteal

    Afflicts enemies with Minor Magickasteal for 20 seconds, restoring 168 Magicka to attackers every 1 second.

  • Maim

    Afflicts enemies with Minor Maim for 20 seconds, reducing damage done by 5%.

  • Resolve

    Grants Minor Resolve for 20 seconds, increasing Physical and Spell Resistance by 2974.

  • Savagery and Prophecy

    Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.

More Soul Magic skills