Smash
Weapon · Two Handed
Smash
Scribing scripts
This grimoire is scribed from one script per slot. Drag your weapon along the ground to smash a cone in front of you.
Focus
Bleed Damage
Deals 9722 Bleed Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Damage Shield
Grants you and your allies a damage shield that absorbs 14385 damage for 6 seconds. Beneficial Signature and Affix scripts apply to you and your allies.
Healing
Heals you and your allies for 12759 Health. Beneficial Signature and Affix scripts apply to you and your allies.
Knockback
Deals 4861 Physical Damage to enemies and knocks them back 8 meters and stuns them for 1.8 seconds. Beneficial Signature and Affix scripts only apply to you.
Magic Damage
Deals 9722 Magic Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Physical Damage
Deals 9722 Physical Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Poison Damage
Deals 9722 Poison Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Stun
Deals 4861 Physical Damage to enemies and fears them for 3 seconds. Beneficial Signature and Affix scripts only apply to you.
Taunt
Deals 4861 Physical Damage to enemies and taunts the initial target to attack you for 15 seconds. Now requires a target to cast and beneficial Signature and Affix scripts only apply to you.
Signature
Class Mastery
Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of you. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.
Crusader's Defiance
Removes and grants immunity to snares and immobilizations for 4 seconds.
Druid's Resurgence
Restores 1200 Stamina over 10 seconds.
Fencer's Parry
Deflects the next direct damage attack made against you within 3 seconds. This can occur once every 3 seconds.
Immobilizing Strike
Immobilizes enemies for 3 seconds.
Leeching Thirst
Heals you for 36% of the damage done.
Lingering Torment
Deals 14530 Physical Damage over 20 seconds to enemies.
Sage's Remedy
Heals for 7630 Health over 10 seconds.
Wayfarer's Mastery
Grants you the bonus of the Follow Up passive ability.
Affix
Berserk
Grants Minor Berserk for 20 seconds, increasing damage done by 5%.
Breach
Afflicts enemies with Minor Breach for 20 seconds, reducing Physical and Spell Resistance by 2974.
Brutality and Sorcery
Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.
Expedition
Grants Minor Expedition for 20 seconds, increasing Movement Speed by 15%.
Force
Grants Minor Force for 20 seconds, increasing Critical Damage by 10%.
Interrupt
Interrupts enemies that are casting.
Maim
Afflicts enemies with Minor Maim for 20 seconds, reducing damage done by 5%.
Mangle
Afflicts enemies with Minor Mangle for 20 seconds, reducing Max Health by 10%.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.
Vitality
Grants Minor Vitality for 20 seconds, increasing healing received and damage shield strength by 6%.