Smash

Weapon · Two Handed

Weapon · Two Handed

Smash

Scribing scripts

This grimoire is scribed from one script per slot. Drag your weapon along the ground to smash a cone in front of you.

Focus

  • Bleed Damage

    Deals 9722 Bleed Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Damage Shield

    Grants you and your allies a damage shield that absorbs 14385 damage for 6 seconds. Beneficial Signature and Affix scripts apply to you and your allies.

  • Healing

    Heals you and your allies for 12759 Health. Beneficial Signature and Affix scripts apply to you and your allies.

  • Knockback

    Deals 4861 Physical Damage to enemies and knocks them back 8 meters and stuns them for 1.8 seconds. Beneficial Signature and Affix scripts only apply to you.

  • Magic Damage

    Deals 9722 Magic Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Physical Damage

    Deals 9722 Physical Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Poison Damage

    Deals 9722 Poison Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Stun

    Deals 4861 Physical Damage to enemies and fears them for 3 seconds. Beneficial Signature and Affix scripts only apply to you.

  • Taunt

    Deals 4861 Physical Damage to enemies and taunts the initial target to attack you for 15 seconds. Now requires a target to cast and beneficial Signature and Affix scripts only apply to you.

Signature

  • Class Mastery

    Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of you. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.

  • Crusader's Defiance

    Removes and grants immunity to snares and immobilizations for 4 seconds.

  • Druid's Resurgence

    Restores 1200 Stamina over 10 seconds.

  • Fencer's Parry

    Deflects the next direct damage attack made against you within 3 seconds. This can occur once every 3 seconds.

  • Immobilizing Strike

    Immobilizes enemies for 3 seconds.

  • Leeching Thirst

    Heals you for 36% of the damage done.

  • Lingering Torment

    Deals 14530 Physical Damage over 20 seconds to enemies.

  • Sage's Remedy

    Heals for 7630 Health over 10 seconds.

  • Wayfarer's Mastery

    Grants you the bonus of the Follow Up passive ability.

Affix

  • Berserk

    Grants Minor Berserk for 20 seconds, increasing damage done by 5%.

  • Breach

    Afflicts enemies with Minor Breach for 20 seconds, reducing Physical and Spell Resistance by 2974.

  • Brutality and Sorcery

    Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.

  • Expedition

    Grants Minor Expedition for 20 seconds, increasing Movement Speed by 15%.

  • Force

    Grants Minor Force for 20 seconds, increasing Critical Damage by 10%.

  • Interrupt

    Interrupts enemies that are casting.

  • Maim

    Afflicts enemies with Minor Maim for 20 seconds, reducing damage done by 5%.

  • Mangle

    Afflicts enemies with Minor Mangle for 20 seconds, reducing Max Health by 10%.

  • Savagery and Prophecy

    Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.

  • Vitality

    Grants Minor Vitality for 20 seconds, increasing healing received and damage shield strength by 6%.

More Two Handed skills