Shield Throw

Weapon · One Hand and Shield

Weapon · One Hand and Shield

Shield Throw

Cost: 3780

Cast Time: Instant

Target: Enemy

Range: 22 meters

Hurl your shield at an enemy, which then returns to you.

Scaling

Healing · Direct

12.79% Max Health

Scribing scripts

This grimoire is scribed from one script per slot. Hurl your shield at an enemy, which then returns to you.

Focus

  • Frost Damage

    Deals 12065 Frost Damage to an enemy.

  • Immobilize

    Deals 5347 Physical Damage to an enemy and immobilizes them for 3 seconds.

  • Knockback

    Deals 5347 Physical Damage to an enemy and knocks them back 8 meters.

  • Magic Damage

    Deals 10694 Magic Damage to an enemy.

  • Multi-Target

    Deals 5347 Physical Damage to an enemy and bounces up to 2 times to random nearby enemies, dealing 7129 Physical Damage and 8912 Physical Damage.

  • Physical Damage

    Deals 10694 Physical Damage to an enemy.

  • Pull

    Deals 5347 Physical Damage to an enemy, pulls them to you, and taunts them for 15 seconds if they are not already taunted. This attack cannot be reflected.

  • Taunt

    Deals 5347 Physical Damage to an enemy and taunts them for 15 seconds.

Signature

  • Class Mastery

    Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of your target. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.

  • Druid's Resurgence

    Increases your Health, Magicka, and Stamina Recovery by 165 for 10 seconds on return.

  • Fencer's Parry

    Deflects the next direct damage attack made against you within 3 seconds on return. This can occur once every 3 seconds.

  • Knight's Valor

    Deals 294 Physical Damage and Bashes the enemy.

  • Lingering Torment

    Deals 8725 Physical Damage over 10 seconds to the enemy. This effect can trigger your weapon enchantment.

  • Sage's Remedy

    Heals you for 2624 Health on return, scaling off your Max Health.

  • Thief's Swiftness

    Grants you the ability to pass through enemies for 5 seconds on return.

  • Wayfarer's Mastery

    Increases your Bash damage by 333 for 5 seconds on return.

Affix

  • Brutality and Sorcery

    Grants you Major Brutality and Major Sorcery for 10 seconds on return, increasing Weapon and Spell Damage by 20%.

  • Cowardice

    Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.

  • Enervation

    Afflicts the enemy with Minor Enervation for 20 seconds, reducing Critical Damage by 10%.

  • Evasion

    Grants you Major Evasion for 10 seconds on return, reducing damage from area attacks by 20%.

  • Interrupt

    Interrupts enemies that are casting.

  • Maim

    Afflicts the enemy with Major Maim for 10 seconds, reducing damage done by 10%.

  • Off Balance

    Sets the enemy Off Balance for 7 seconds.

  • Resolve

    Grants you Major Resolve for 10 seconds on return, increasing Physical and Spell Resistance by 5948.

  • Savagery and Prophecy

    Grants you Major Savagery and Major Prophecy for 10 seconds on return, increasing Weapon and Spell Critical rating by 2629.

  • Vitality

    Grants you Major Vitality for 10 seconds on return, increasing healing received and damage shield strength by 12%.

More One Hand and Shield skills