Shield Throw
Weapon · One Hand and Shield
Shield Throw
Cost: 3780
Cast Time: Instant
Target: Enemy
Range: 22 meters
Hurl your shield at an enemy, which then returns to you.
Scaling
Healing · Direct
12.79% Max Health
Scribing scripts
This grimoire is scribed from one script per slot. Hurl your shield at an enemy, which then returns to you.
Focus
Frost Damage
Deals 12065 Frost Damage to an enemy.
Immobilize
Deals 5347 Physical Damage to an enemy and immobilizes them for 3 seconds.
Knockback
Deals 5347 Physical Damage to an enemy and knocks them back 8 meters.
Magic Damage
Deals 10694 Magic Damage to an enemy.
Multi-Target
Deals 5347 Physical Damage to an enemy and bounces up to 2 times to random nearby enemies, dealing 7129 Physical Damage and 8912 Physical Damage.
Physical Damage
Deals 10694 Physical Damage to an enemy.
Pull
Deals 5347 Physical Damage to an enemy, pulls them to you, and taunts them for 15 seconds if they are not already taunted. This attack cannot be reflected.
Taunt
Deals 5347 Physical Damage to an enemy and taunts them for 15 seconds.
Signature
Class Mastery
Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of your target. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.
Druid's Resurgence
Increases your Health, Magicka, and Stamina Recovery by 165 for 10 seconds on return.
Fencer's Parry
Deflects the next direct damage attack made against you within 3 seconds on return. This can occur once every 3 seconds.
Knight's Valor
Deals 294 Physical Damage and Bashes the enemy.
Lingering Torment
Deals 8725 Physical Damage over 10 seconds to the enemy. This effect can trigger your weapon enchantment.
Sage's Remedy
Heals you for 2624 Health on return, scaling off your Max Health.
Thief's Swiftness
Grants you the ability to pass through enemies for 5 seconds on return.
Wayfarer's Mastery
Increases your Bash damage by 333 for 5 seconds on return.
Affix
Brutality and Sorcery
Grants you Major Brutality and Major Sorcery for 10 seconds on return, increasing Weapon and Spell Damage by 20%.
Cowardice
Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.
Enervation
Afflicts the enemy with Minor Enervation for 20 seconds, reducing Critical Damage by 10%.
Evasion
Grants you Major Evasion for 10 seconds on return, reducing damage from area attacks by 20%.
Interrupt
Interrupts enemies that are casting.
Maim
Afflicts the enemy with Major Maim for 10 seconds, reducing damage done by 10%.
Off Balance
Sets the enemy Off Balance for 7 seconds.
Resolve
Grants you Major Resolve for 10 seconds on return, increasing Physical and Spell Resistance by 5948.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy for 10 seconds on return, increasing Weapon and Spell Critical rating by 2629.
Vitality
Grants you Major Vitality for 10 seconds on return, increasing healing received and damage shield strength by 12%.