Traveling Knife
Weapon · Dual Wield
Traveling Knife
Scribing scripts
This grimoire is scribed from one script per slot. Twirl and throw an enchanted dagger at an enemy, which returns to you after a short delay and hits additional enemies in the path.
Focus
Bleed Damage
Deals 4753 Physical Damage to an enemy and 6763 Bleed Damage to enemies between you and them on return.
Frost Damage
Deals 4753 Magic Damage to an enemy and 7677 Frost Damage to enemies between you and them on return.
Magic Damage
Deals 4753 Magic Damage to an enemy and 6763 Magic Damage to enemies between you and them on return.
Multi-Target
Deals 4753 Physical Damage to an enemy and 6763 Physical Damage to enemies around them.
Physical Damage
Deals 4753 Physical Damage to an enemy and 6763 Physical Damage to enemies between you and them on return.
Poison Damage
Deals 4753 Physical Damage to an enemy and 6763 Poison Damage to enemies between you and them on return.
Pull
Deals 4753 Physical Damage to an enemy and pulls them and enemies between you and them to you on return.
Stun
Deals 4753 Physical Damage to an enemy and stuns them and enemies between you and them for 3 seconds on return.
Signature
Assassin's Misery
Increases the chance to apply status effects on enemies by 100% for 10 seconds.
Class Mastery
Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of your target. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.
Fencer's Parry
Deflects the next direct damage attack used against you within 3 seconds. This can occur once every 3 seconds.
Hunter's Snare
Reduces the Movement Speed of enemies by 30% for 4 seconds.
Leeching Thirst
Heals you for 26% of the damage done.
Lingering Torment
Deals 11630 Physical Damage over 20 seconds to enemies.
Warmage's Defense
Grants you a damage shield that absorbs 8605 damage for 6 seconds.
Warrior's Opportunity
Enemies hit take 8% more Martial damage for 5 seconds.
Wayfarer's Mastery
Enemies hit are susceptible to your Ruffian passive ability for 6 seconds.
Affix
Berserk
Grants you Minor Berserk for 20 seconds, increasing damage done by 5%.
Brutality and Sorcery
Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.
Expedition
Grants you Minor Expedition for 20 seconds, increasing Movement Speed by 15%.
Force
Grants you Minor Force for 20 seconds, increasing Critical Damage by 10%.
Lifesteal
Afflicts enemies with Minor Lifesteal for 20 seconds, healing attackers for 600 Health every 1 second.
Maim
Afflicts enemies with Minor Maim for 20 seconds, reducing damage done by 5%.
Off Balance
Sets enemies Off Balance for 7 seconds.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.
Uncertainty
Afflicts enemies with Minor Uncertainty for 20 seconds, reducing their Weapon and Spell Critical rating by 1314.
Vulnerability
Afflicts enemies with Minor Vulnerability for 20 seconds, increasing damage taken by 5%.