Traveling Knife

Weapon · Dual Wield

Weapon · Dual Wield

Traveling Knife

Scribing scripts

This grimoire is scribed from one script per slot. Twirl and throw an enchanted dagger at an enemy, which returns to you after a short delay and hits additional enemies in the path.

Focus

  • Bleed Damage

    Deals 4753 Physical Damage to an enemy and 6763 Bleed Damage to enemies between you and them on return.

  • Frost Damage

    Deals 4753 Magic Damage to an enemy and 7677 Frost Damage to enemies between you and them on return.

  • Magic Damage

    Deals 4753 Magic Damage to an enemy and 6763 Magic Damage to enemies between you and them on return.

  • Multi-Target

    Deals 4753 Physical Damage to an enemy and 6763 Physical Damage to enemies around them.

  • Physical Damage

    Deals 4753 Physical Damage to an enemy and 6763 Physical Damage to enemies between you and them on return.

  • Poison Damage

    Deals 4753 Physical Damage to an enemy and 6763 Poison Damage to enemies between you and them on return.

  • Pull

    Deals 4753 Physical Damage to an enemy and pulls them and enemies between you and them to you on return.

  • Stun

    Deals 4753 Physical Damage to an enemy and stuns them and enemies between you and them for 3 seconds on return.

Signature

  • Assassin's Misery

    Increases the chance to apply status effects on enemies by 100% for 10 seconds.

  • Class Mastery

    Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of your target. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.

  • Fencer's Parry

    Deflects the next direct damage attack used against you within 3 seconds. This can occur once every 3 seconds.

  • Hunter's Snare

    Reduces the Movement Speed of enemies by 30% for 4 seconds.

  • Leeching Thirst

    Heals you for 26% of the damage done.

  • Lingering Torment

    Deals 11630 Physical Damage over 20 seconds to enemies.

  • Warmage's Defense

    Grants you a damage shield that absorbs 8605 damage for 6 seconds.

  • Warrior's Opportunity

    Enemies hit take 8% more Martial damage for 5 seconds.

  • Wayfarer's Mastery

    Enemies hit are susceptible to your Ruffian passive ability for 6 seconds.

Affix

  • Berserk

    Grants you Minor Berserk for 20 seconds, increasing damage done by 5%.

  • Brutality and Sorcery

    Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.

  • Expedition

    Grants you Minor Expedition for 20 seconds, increasing Movement Speed by 15%.

  • Force

    Grants you Minor Force for 20 seconds, increasing Critical Damage by 10%.

  • Lifesteal

    Afflicts enemies with Minor Lifesteal for 20 seconds, healing attackers for 600 Health every 1 second.

  • Maim

    Afflicts enemies with Minor Maim for 20 seconds, reducing damage done by 5%.

  • Off Balance

    Sets enemies Off Balance for 7 seconds.

  • Savagery and Prophecy

    Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.

  • Uncertainty

    Afflicts enemies with Minor Uncertainty for 20 seconds, reducing their Weapon and Spell Critical rating by 1314.

  • Vulnerability

    Afflicts enemies with Minor Vulnerability for 20 seconds, increasing damage taken by 5%.

More Dual Wield skills