Elemental Explosion
Weapon · Destruction Staff
Elemental Explosion
Cost: 3213
Cast Time: 2 seconds
Target: Ground
Range: 28 meters
Radius: 10 meters
Channel the power in your staff to fling a bolt of volatile magic, causing an elemental explosion at the target location.
Scaling
Damage Shield · Direct
9.14% Max Magicka/Stamina + 95.94% Weapon/Spell Damage
Scribing scripts
This grimoire is scribed from one script per slot. Channel the power in your staff to fling a bolt of volatile magic, causing an elemental explosion at the target location.
Focus
Dispel
Removes up to 3 enemy area effect abilities.
Flame Damage
Deals 19446 Flame Damage to enemies.
Frost Damage
Deals 22074 Frost Damage to enemies.
Knockback
Knocks enemies back 10 meters.
Magic Damage
Deals 19446 Magic Damage to enemies.
Physical Damage
Deals 19446 Physical Damage to enemies.
Shock Damage
Deals 19446 Shock Damage to enemies.
Stun
Stuns enemies for 5 seconds.
Trauma
Afflicts enemies with 8339 Healing Absorption for 3 seconds.
Signature
Assassin's Misery
Afflicts enemies with Burning, Chill, and Concussion.
Class Mastery
Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of your first target. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.
Druid's Resurgence
Restores 470 Magicka to you per enemy hit.
Hunter's Snare
Create a field of distortion under the first enemy hit for 6 seconds, reducing the Movement Speed of enemies inside by 40%.
Immobilizing Strike
Immobilizes enemies for 3 seconds.
Lingering Torment
Deals 14530 Magic Damage over 20 seconds to enemies.
Warmage's Defense
If an enemy was hit, grants you a damage shield that absorbs 9836 damage for 6 seconds. Each additional enemy hit increases the shield's strength by 20%.
Affix
Brittle
Afflicts enemies with Minor Brittle for 20 seconds, increasing their Critical Damage taken by 10%.
Brutality and Sorcery
If an enemy was hit, grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.
Cowardice
Afflicts enemies with Minor Cowardice for 20 seconds, reducing Weapon and Spell Damage by 215.
Defile
Afflicts enemies with Minor Defile, which reduces healing received and damage shield strength by 6% for 20 seconds.
Enervation
Afflicts enemies with Minor Enervation for 20 seconds, reducing Critical Damage by 10%.
Lifesteal
Afflicts enemies with Minor Lifesteal for 20 seconds, healing attackers for 600 Health every 1 second.
Magickasteal
Afflicts enemies with Minor Magickasteal for 20 seconds, restoring 168 Magicka to attackers every 1 second.
Off Balance
Sets enemies Off Balance for 7 seconds.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.
More Destruction Staff skills
- Ancient Knowledge
- Crushing Shock
- Destruction Expert
- Destructive Clench
- Destructive Reach
- Destructive Touch
- Elemental Blockade
- Elemental Drain
- Elemental Force
- Elemental Rage
- Elemental Ring
- Elemental Storm
- Elemental Susceptibility
- Eye of the Storm
- Force Pulse
- Force Shock
- Impulse
- Penetrating Magic
- Pulsar
- Tri Focus
- Unstable Wall of Elements
- Wall of Elements
- Weakness to Elements