Vault

Weapon · Bow

Weapon · Bow

Vault

Scribing scripts

This grimoire is scribed from one script per slot. Fire a burst at your feet while flipping backwards 15 meters. Casting again within 4 seconds increases the cost by 33%.

Focus

  • Bleed Damage

    Deals 4980 Bleed Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Disease Damage

    Deals 4980 Disease Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Flame Damage

    Deals 4980 Flame Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Healing

    Heals you and your allies for 7065 Health. Beneficial Signature and Affix scripts apply to you and your allies.

  • Immobilize

    Deals 2489 Physical Damage to enemies and immobilizes them for 3 seconds. Beneficial Signature and Affix scripts only apply to you.

  • Physical Damage

    Deals 4980 Physical Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Poison Damage

    Deals 4980 Poison Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Taunt

    Deals 2489 Physical Damage to enemies and taunts one of them to attack you for 15 seconds. Beneficial Signature and Affix scripts only apply to you.

Signature

  • Class Mastery

    Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest active pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have an active pet, you deal 2127 Shock Damage to enemies within 8 meters of you. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.

  • Crusader's Defiance

    Removes up to 3 snares or immobilization effects.

  • Druid's Resurgence

    Restores 1200 Stamina over 10 seconds.

  • Hunter's Snare

    Reduces the Movement Speed of enemies by 40% for 5 seconds.

  • Lingering Torment

    Deals 8550 Physical Damage over 20 seconds to enemies.

  • Sage's Remedy

    Heals for 4855 Health over 10 seconds.

  • Thief's Swiftness

    Removes a stack of the Roll Dodge cost penalty and reduces fall damage taken by 15% for 20 seconds.

  • Wayfarer's Mastery

    Grants the bonus of the Hawk Eye passive ability.

Affix

  • Berserk

    Grants Minor Berserk for 20 seconds, increasing damage done by 5%.

  • Brutality and Sorcery

    Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.

  • Evasion

    Grants you Major Evasion for 10 seconds, reducing damage from area attacks by 20%.

  • Expedition

    Grants Minor Expedition for 20 seconds, increasing Movement Speed by 15%.

  • Force

    Grants Minor Force for 20 seconds, increasing Critical Damage by 10%.

  • Intellect and Endurance

    Grants Minor Intellect and Minor Endurance for 20 seconds, increasing Magicka and Stamina Recovery by 15%.

  • Lifesteal

    Afflicts enemies with Minor Lifesteal for 20 seconds, healing attackers for 600 Health every 1 second.

  • Maim

    Afflicts enemies with Minor Maim for 20 seconds, reducing damage done by 5%.

  • Off Balance

    Sets enemies Off Balance for 7 seconds.

  • Savagery and Prophecy

    Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.

  • Vulnerability

    Afflicts enemies with Minor Vulnerability for 20 seconds, increasing damage taken by 5%.

More Bow skills