Vault
Weapon · Bow
Vault
Scribing scripts
This grimoire is scribed from one script per slot. Fire a burst at your feet while flipping backwards 15 meters. Casting again within 4 seconds increases the cost by 33%.
Focus
Bleed Damage
Deals 4980 Bleed Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Disease Damage
Deals 4980 Disease Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Flame Damage
Deals 4980 Flame Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Healing
Heals you and your allies for 7065 Health. Beneficial Signature and Affix scripts apply to you and your allies.
Immobilize
Deals 2489 Physical Damage to enemies and immobilizes them for 3 seconds. Beneficial Signature and Affix scripts only apply to you.
Physical Damage
Deals 4980 Physical Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Poison Damage
Deals 4980 Poison Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Taunt
Deals 2489 Physical Damage to enemies and taunts one of them to attack you for 15 seconds. Beneficial Signature and Affix scripts only apply to you.
Signature
Class Mastery
Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest active pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have an active pet, you deal 2127 Shock Damage to enemies within 8 meters of you. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.
Crusader's Defiance
Removes up to 3 snares or immobilization effects.
Druid's Resurgence
Restores 1200 Stamina over 10 seconds.
Hunter's Snare
Reduces the Movement Speed of enemies by 40% for 5 seconds.
Lingering Torment
Deals 8550 Physical Damage over 20 seconds to enemies.
Sage's Remedy
Heals for 4855 Health over 10 seconds.
Thief's Swiftness
Removes a stack of the Roll Dodge cost penalty and reduces fall damage taken by 15% for 20 seconds.
Wayfarer's Mastery
Grants the bonus of the Hawk Eye passive ability.
Affix
Berserk
Grants Minor Berserk for 20 seconds, increasing damage done by 5%.
Brutality and Sorcery
Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.
Evasion
Grants you Major Evasion for 10 seconds, reducing damage from area attacks by 20%.
Expedition
Grants Minor Expedition for 20 seconds, increasing Movement Speed by 15%.
Force
Grants Minor Force for 20 seconds, increasing Critical Damage by 10%.
Intellect and Endurance
Grants Minor Intellect and Minor Endurance for 20 seconds, increasing Magicka and Stamina Recovery by 15%.
Lifesteal
Afflicts enemies with Minor Lifesteal for 20 seconds, healing attackers for 600 Health every 1 second.
Maim
Afflicts enemies with Minor Maim for 20 seconds, reducing damage done by 5%.
Off Balance
Sets enemies Off Balance for 7 seconds.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.
Vulnerability
Afflicts enemies with Minor Vulnerability for 20 seconds, increasing damage taken by 5%.