Ulfsild's Contingency

Guild · Mages Guild

Guild · Mages Guild

Ulfsild's Contingency

Cost: 4860

Cast Time: Instant

Duration: 20 seconds

Target: Area

Radius: 8 meters

Imbue yourself with the magical runes of Ulfsild for 20 seconds. These runes trigger when you cast an ability with a cost, causing a burst of magic around you.

Scribing scripts

This grimoire is scribed from one script per slot. Imbue yourself with the magical runes of Ulfsild. These runes trigger when you cast an ability with a cost, causing a burst of magic around you.

Focus

  • Bleed Damage

    Deals 9300 Bleed Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Damage Shield

    Grants a damage shield to you and your allies that absorbs 5913 damage for 8 seconds, scaling off the higher of your Max Health or Magicka and capped at 41% of your Max Health. Beneficial Signature and Affix scripts apply to you or an ally.

  • Flame Damage

    Deals 9300 Flame Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Frost Damage

    Deals 10556 Frost Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Healing

    Heals you and your allies for 12204 Health. Beneficial Signature and Affix scripts apply to you and your allies.

  • Immobilize

    Deals 4650 Magic Damage to enemies and immobilizes them for 6 seconds. Beneficial Signature and Affix scripts only apply to you.

  • Knockback

    Knocks enemies back 8 meters. Beneficial Signature and Affix scripts only apply to you.

  • Magic Damage

    Deals 9300 Magic Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

  • Shock Damage

    Deals 9300 Shock Damage to enemies. Beneficial Signature and Affix scripts only apply to you.

Signature

  • Class Mastery

    Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of you. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.

  • Gladiator's Tenacity

    Reduces damage taken by 8% for 8 seconds.

  • Growing Impact

    Creates a rune of power on the ground for 10 seconds which applies the Affix script in an area.

  • Hunter's Snare

    Reduces the Movement Speed of enemies hit by 30% for 8 seconds.

  • Lingering Torment

    Deals 15983 Magic Damage over 22 seconds to enemies.

  • Sage's Remedy

    Heals for 9156 Health over 12 seconds.

  • Warrior's Opportunity

    Increase damage done of your next direct attack used within 7 seconds by 2000.

Affix

  • Breach

    Afflicts Minor Breach for 22 seconds, reducing Physical and Spell Resistance by 2974.

  • Brutality and Sorcery

    Grants you Major Brutality and Major Sorcery for 12 seconds, increasing Weapon and Spell Damage by 20%.

  • Enervation

    Afflicts Minor Enervation for 22 seconds, reducing Critical Damage by 10%.

  • Force

    Grants Minor Force for 22 seconds, increasing Critical Damage by 10%.

  • Intellect and Endurance

    Grants Minor Intellect and Minor Endurance for 22 seconds, increasing Magicka and Stamina Recovery by 15%.

  • Magickasteal

    Afflicts enemies with Minor Magickasteal for 22 seconds, restoring 168 Magicka to attackers every 1 second.

  • Protection

    Grants Minor Protection for 22 seconds, reducing damage taken by 5%.

  • Resolve

    Grants Minor Resolve for 22 seconds, increasing Physical and Spell Resistance by 2974.

  • Savagery and Prophecy

    Grants you Major Savagery and Major Prophecy for 12 seconds, increasing Weapon and Spell Critical rating by 2629.

  • Vulnerability

    Afflicts Minor Vulnerability for 22 seconds, increasing damage taken by 5%.

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