Ulfsild's Contingency
Guild · Mages Guild
Ulfsild's Contingency
Cost: 4860
Cast Time: Instant
Duration: 20 seconds
Target: Area
Radius: 8 meters
Imbue yourself with the magical runes of Ulfsild for 20 seconds. These runes trigger when you cast an ability with a cost, causing a burst of magic around you.
Scribing scripts
This grimoire is scribed from one script per slot. Imbue yourself with the magical runes of Ulfsild. These runes trigger when you cast an ability with a cost, causing a burst of magic around you.
Focus
Bleed Damage
Deals 9300 Bleed Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Damage Shield
Grants a damage shield to you and your allies that absorbs 5913 damage for 8 seconds, scaling off the higher of your Max Health or Magicka and capped at 41% of your Max Health. Beneficial Signature and Affix scripts apply to you or an ally.
Flame Damage
Deals 9300 Flame Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Frost Damage
Deals 10556 Frost Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Healing
Heals you and your allies for 12204 Health. Beneficial Signature and Affix scripts apply to you and your allies.
Immobilize
Deals 4650 Magic Damage to enemies and immobilizes them for 6 seconds. Beneficial Signature and Affix scripts only apply to you.
Knockback
Knocks enemies back 8 meters. Beneficial Signature and Affix scripts only apply to you.
Magic Damage
Deals 9300 Magic Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Shock Damage
Deals 9300 Shock Damage to enemies. Beneficial Signature and Affix scripts only apply to you.
Signature
Class Mastery
Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of you. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.
Gladiator's Tenacity
Reduces damage taken by 8% for 8 seconds.
Growing Impact
Creates a rune of power on the ground for 10 seconds which applies the Affix script in an area.
Hunter's Snare
Reduces the Movement Speed of enemies hit by 30% for 8 seconds.
Lingering Torment
Deals 15983 Magic Damage over 22 seconds to enemies.
Sage's Remedy
Heals for 9156 Health over 12 seconds.
Warrior's Opportunity
Increase damage done of your next direct attack used within 7 seconds by 2000.
Affix
Breach
Afflicts Minor Breach for 22 seconds, reducing Physical and Spell Resistance by 2974.
Brutality and Sorcery
Grants you Major Brutality and Major Sorcery for 12 seconds, increasing Weapon and Spell Damage by 20%.
Enervation
Afflicts Minor Enervation for 22 seconds, reducing Critical Damage by 10%.
Force
Grants Minor Force for 22 seconds, increasing Critical Damage by 10%.
Intellect and Endurance
Grants Minor Intellect and Minor Endurance for 22 seconds, increasing Magicka and Stamina Recovery by 15%.
Magickasteal
Afflicts enemies with Minor Magickasteal for 22 seconds, restoring 168 Magicka to attackers every 1 second.
Protection
Grants Minor Protection for 22 seconds, reducing damage taken by 5%.
Resolve
Grants Minor Resolve for 22 seconds, increasing Physical and Spell Resistance by 2974.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy for 12 seconds, increasing Weapon and Spell Critical rating by 2629.
Vulnerability
Afflicts Minor Vulnerability for 22 seconds, increasing damage taken by 5%.