Banner Bearer
Alliance War · Support
Banner Bearer
Cost: 459 per second
Cast Time: Instant
Target: Area
Radius: 8 meters
Bring out a banner to inspire yourself and nearby group members.
Scaling
Damage Shield · Direct · lasts 3s
4.99% Max Magicka/Stamina - 0.01% Weapon/Spell Damage
Scribing scripts
This grimoire is scribed from one script per slot. Bring out a banner to inspire yourself and nearby group members.
Focus
Flame Damage
Increases damage done with damage over time effects by 6%.
Immobilize
You cleanse yourself of snares and immobilizations and are immune to them while the banner is active.
Magic Damage
Increases Magical damage done by 6%.
Mitigation
Reduces damage taken by 6%.
Multi-Target
Increases damage done with area of effect attacks by 6%.
Physical Damage
Increases Martial damage done by 6%.
Restore Resources
Reduces the cost of non-Ultimate abilities by 8%.
Shock Damage
Increases damage done with direct damage by 6%.
Signature
Cavalier's Charge
Increase your Weapon and Spell Damage by 6 for every 1% bonus Movement Speed, up to a max of 450.
Class Mastery
Dragonknight: For each enemy within 8 meters, up to 6, you gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. This effect reapplies itself every 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of you. This effect reapplies itself every 5 seconds. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. This effect reapplies itself every 5 seconds. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. This effect reapplies itself every 5 seconds. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. This effect reapplies itself every 5 seconds. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. This effect reapplies itself every 5 seconds. Arcanist: Create a Crux if you have none. Generates 3 Ultimate if you already have Crux and you are in combat. This effect reapplies itself every 5 seconds.
Crusader's Defiance
Reduce the effectiveness of negative snares by 30%.
Druid's Resurgence
Increases Health, Magicka, and Stamina Recovery of other group members by 139.
Sage's Remedy
Heals for 1431 Health every 2 seconds.
Thief's Swiftness
Reduce the cost of Sprint by 22%.
Warmage's Defense
Grants a damage shield every 3 seconds for 3 seconds that absorbs up to 1650 damage.
Wayfarer's Mastery
You count as being in a PvP area for Battle Resurrection, reducing the time it takes to resurrect another player.
Affix
Berserk
Grants Minor Berserk, increasing damage done by 5%.
Brutality and Sorcery
Grants you Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by 20%.
Courage
Grants Minor Courage, increasing Weapon and Spell Damage by 215.
Heroism
Grants Minor Heroism, generating 1 Ultimate every 1.5 seconds.
Intellect and Endurance
Grants Minor Intellect and Minor Endurance, increasing Magicka and Stamina Recovery by 15%.
Protection
Grants Minor Protection, reducing damage taken by 5%.
Resolve
Grants Minor Resolve, increasing Physical and Spell Resistance by 2974.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy, increasing Weapon and Spell Critical rating by 2629.