Trample

Alliance War · Assault

Alliance War · Assault

Trample

Scribing scripts

This grimoire is scribed from one script per slot. Pierce the air with a shrill whistle, calling your mount forth to trample enemies in a line. This ability cannot be re-activated while your mount is already attacking.

Focus

  • Disease Damage

    Deals 8219 Disease Damage to all enemies.

  • Dispel

    Deals 4109 Physical Damage to all enemies. Removes up to 1 damage shield effect from enemy players.

  • Frost Damage

    Deals 8219 Frost Damage to all enemies.

  • Knockback

    Deals 4109 Physical Damage to all enemies and knocks them back 8 meters.

  • Magic Damage

    Deals 8219 Magic Damage to all enemies.

  • Physical Damage

    Deals 8219 Physical Damage to all enemies.

  • Stun

    Deals 4109 Physical Damage to all enemies and stuns them for 3 seconds.

  • Trauma

    Afflicts all enemies with 3885 Healing Absorption for 3 seconds.

Signature

  • Assassin's Misery

    Afflicts enemies with the Concussion, Sundered, and Hemorrhaging status effects.

  • Cavalier's Charge

    Increases the damage done by this ability as it travels outwards, increasing by 20% every 0.5 seconds.

  • Class Mastery

    Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of your first target. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.

  • Hunter's Snare

    Leave behind a field of caltrops for 10 seconds, dealing 129 Physical Damage every second and reducing enemy Movement Speed by 50%.

  • Immobilizing Strike

    Immobilizes enemies for 3 seconds.

  • Lingering Torment

    Deals 5990 Physical Damage over 20 seconds to enemies.

  • Thief's Swiftness

    Leaves behind an area of speed for 10 seconds which increases the Movement Speed of you and your allies within by 15%.

  • Warrior's Opportunity

    Each enemy hit increases the damage to other enemies by 5%, stacking up to 20 times.

  • Wayfarer's Mastery

    Adds 30 seconds to the duration of your existing Continuous Attack passive ability effect. This effect can occur once every 1 minute.

Affix

  • Brutality and Sorcery

    Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.

  • Cowardice

    Afflicts enemies with Minor Cowardice for 20 seconds, reducing Weapon and Spell Damage by 215.

  • Defile

    Afflicts enemies with Minor Defile, which reduces healing received and damage shield strength by 6% for 20 seconds.

  • Expedition

    Grants you Major Expedition for 10 seconds, increasing Movement Speed by 30%.

  • Heroism

    Grants you Major Heroism for 10 seconds, generating 3 Ultimate every 1.5 seconds.

  • Mangle

    Afflicts enemies with Minor Mangle for 20 seconds, reducing Max Health by 10%.

  • Off Balance

    Sets enemies Off Balance for 7 seconds.

  • Protection

    Grants you Major Protection for 10 seconds, reducing damage taken by 10%.

  • Savagery and Prophecy

    Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.

  • Vulnerability

    Afflicts enemies with Minor Vulnerability for 20 seconds, increasing damage taken by 5%.

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