Trample
Alliance War · Assault
Trample
Scribing scripts
This grimoire is scribed from one script per slot. Pierce the air with a shrill whistle, calling your mount forth to trample enemies in a line. This ability cannot be re-activated while your mount is already attacking.
Focus
Disease Damage
Deals 8219 Disease Damage to all enemies.
Dispel
Deals 4109 Physical Damage to all enemies. Removes up to 1 damage shield effect from enemy players.
Frost Damage
Deals 8219 Frost Damage to all enemies.
Knockback
Deals 4109 Physical Damage to all enemies and knocks them back 8 meters.
Magic Damage
Deals 8219 Magic Damage to all enemies.
Physical Damage
Deals 8219 Physical Damage to all enemies.
Stun
Deals 4109 Physical Damage to all enemies and stuns them for 3 seconds.
Trauma
Afflicts all enemies with 3885 Healing Absorption for 3 seconds.
Signature
Assassin's Misery
Afflicts enemies with the Concussion, Sundered, and Hemorrhaging status effects.
Cavalier's Charge
Increases the damage done by this ability as it travels outwards, increasing by 20% every 0.5 seconds.
Class Mastery
Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 770 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 2127 Shock Damage to enemies within 8 meters of your first target. Nightblade: Restore 400 Magicka and Stamina if your target was at or above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. While in combat, if no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux.
Hunter's Snare
Leave behind a field of caltrops for 10 seconds, dealing 129 Physical Damage every second and reducing enemy Movement Speed by 50%.
Immobilizing Strike
Immobilizes enemies for 3 seconds.
Lingering Torment
Deals 5990 Physical Damage over 20 seconds to enemies.
Thief's Swiftness
Leaves behind an area of speed for 10 seconds which increases the Movement Speed of you and your allies within by 15%.
Warrior's Opportunity
Each enemy hit increases the damage to other enemies by 5%, stacking up to 20 times.
Wayfarer's Mastery
Adds 30 seconds to the duration of your existing Continuous Attack passive ability effect. This effect can occur once every 1 minute.
Affix
Brutality and Sorcery
Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%.
Cowardice
Afflicts enemies with Minor Cowardice for 20 seconds, reducing Weapon and Spell Damage by 215.
Defile
Afflicts enemies with Minor Defile, which reduces healing received and damage shield strength by 6% for 20 seconds.
Expedition
Grants you Major Expedition for 10 seconds, increasing Movement Speed by 30%.
Heroism
Grants you Major Heroism for 10 seconds, generating 3 Ultimate every 1.5 seconds.
Mangle
Afflicts enemies with Minor Mangle for 20 seconds, reducing Max Health by 10%.
Off Balance
Sets enemies Off Balance for 7 seconds.
Protection
Grants you Major Protection for 10 seconds, reducing damage taken by 10%.
Savagery and Prophecy
Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629.
Vulnerability
Afflicts enemies with Minor Vulnerability for 20 seconds, increasing damage taken by 5%.